#pragma once
/*
 *   ChannelOutputBase class for Falcon Player (FPP)
 *
 *   Copyright (C) 2013-2018 the Falcon Player Developers
 *      Initial development by:
 *      - David Pitts (dpitts)
 *      - Tony Mace (MyKroFt)
 *      - Mathew Mrosko (Materdaddy)
 *      - Chris Pinkham (CaptainMurdoch)
 *      For additional credits and developers, see credits.php.
 *
 *   The Falcon Player (FPP) is free software; you can redistribute it
 *   and/or modify it under the terms of the GNU General Public License
 *   as published by the Free Software Foundation; either version 2 of
 *   the License, or (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, see <http://www.gnu.org/licenses/>.
 */

#include <functional>
#include <string>
#include <vector>

#include <jsoncpp/json/json.h>

class ChannelOutputBase {
public:
    ChannelOutputBase(unsigned int startChannel = 1,
                      unsigned int channelCount = 1);
    virtual ~ChannelOutputBase();

    unsigned int ChannelCount(void) { return m_channelCount; }
    unsigned int StartChannel(void) { return m_startChannel; }

    virtual int Init(Json::Value config);
    virtual int Close(void);

    virtual void PrepData(unsigned char* channelData) {}
    virtual int SendData(unsigned char* channelData) = 0;

    virtual void GetRequiredChannelRanges(const std::function<void(int, int)>& addRange) = 0;

protected:
    virtual void DumpConfig(void);
    virtual void ConvertToCSV(Json::Value config, char* configStr);

    std::string m_outputType;
    unsigned int m_startChannel;
    unsigned int m_channelCount;
};
